It's very, very spooky! I love pixelated horror games, and this one is just so damn effective! Also very dark, would not recommend to the faint of heart or wear headphones to avoid destruction of eardrums later on in the game.
It's very, very spooky! I love pixelated horror games, and this one is just so damn effective! Also very dark, would not recommend to the faint of heart or wear headphones to avoid destruction of eardrums later on in the game.
The choice of SFX was good, and I liked that there were multiple endings based on if you leave the house unarmed or not, but the gameplay is kinda dull. Make everything a timed event so that the player is in actual danger outside of the bad ending, and give them a little more to do, like using the tools wrong
When I first started watching the Madness series and saw Hank walking from room to room killing morons, I thought to myself "You know, this could made for some good gameplay. I'd love to see this exact progression with the same side-scrolling art style." Apparently, so did enough people to warrant such a project being made, and it's name is Nexus.
It's just a shame that the port from Flash to Ruffle was anything but smooth.
Pretty good Pico game, but is 100% mayhem even possible without taking damage? I understand that to get that, you have to kill everyone and shoot as many bodies as you can, but the bomb-throwing rat can only be damaged while Bary is ready to fire, meaning you have to always take damage to get that kill.
Wow. What an experience! Even though I played Dead Estate out of season (it's june at the time of writing), I had such a fun time playing. I really think this game could become a competitor for Binding of Isaac, and I enjoyed and laughed at all the references to NG and Resident Evil I came across while playing!
This is a project that should definitely be supported over on Patreon, and I'm hyped for the Steam release!
Good visuals, very nice callback to those Horror RPG Maker games from 2010 to 2015. Please make the final game less dependent on trial and error, since it makes deaths feel unfair for the player, especially during the escape from the music girl at the end.
Amazing game, the set of abilities compliment each other nicely and together with creative enemy placement make for some of the most fluid combat experiences I've ever seen!
Even though it doesn't really feel like a Pico game in the sense of "Shoot-em-up Point'n click bloodbath" it is a satisfying game once you get into it. I like the idea of Pico going to the future and having to dip his toes into every aspect of Newgrounds. I'm excited for the full release!
My name's Flynn, and I love video games, and YouTube, and animation, and Newgrounds, and Videogames, and animation in that ordah!
Age 21, Male
Joined on 3/10/21